The Good Time Guide to London (1951) — a post-war perspective

Jot 101 London 1951 pic 001

 

Francis Aldor, author of a book on Hitler, and also a publisher, considered compiling his  unusual guide to the lesser sights  of London after meeting an American tourist from Los Angeles in Venice. When asked if he had visited the city’s ghetto, where Shakespeare’s Shylock was supposed to have lived, the American confessed that he had not. Alas, there was no time for Aldor to show him, as the American’s plane was due to leave the following morning, but the encounter did give Aldor the idea of a book on London, one of the cities he knew most intimately, that would uncover a city whose ‘attractions are innumerable, but notably shy and elusive’. Another reason to publish such a book in 1951, although Aldor doesn’t admit it, was, of course, to cash in on ‘The Festival of Britain’.

Aldor gathered together some talented writers to help him lift the lid on the metropolis– people like navy expert Commander Trevor Blore, K. Kay, G. de Semley, Lee-Howard, Sheila Bridgeman, and Michael Pechel, among others. More extraordinary is the list of artists Aldor and the art editor Imre Hofbauer (1905 – 89), a Serbian immigrant whose brilliant expressionist vignettes had been published in many magazines, called upon to provide the text illustrations—including book illustrator Edward Ardizonne, Terence Bowles, M and V. Bulkely-Johnson, Ray Evans, the caricaturist Fougasse, art critic William Gaunt, Peter Jackson, the gifted painter Fortunino Martania, Francis Marshall, Feliks Topolski, Vertes and some of the best artists of the Grosvenor school of lino cutters. Many of the drawings had already appeared in other books or magazines on London, but their reappearance in this new guide was a stroke of genius.

Many followers of Jot 101 over the age of 75 might recognise some of the aspects of London described in the guide, but for much younger Jotters Aldor’s London of 1951 seems another world away. Take the description of the Dockland district. Aldor is quick to dispel the colourful and somewhat sensational   image of Chinatown painted by Thomas Burke in his Limehouse Nights (1916), the Fu Manchu novels of Sax Rohmer and films of the time:

‘Sinister Chinese slinking silently through luminescent fog, with the moan of foghorns in the background; shoreside sharks and tough dames skinning poor sailors home from the sea; ruthless smugglers shooting their way out of police traps; East End dives where” master-minds “ plan commando raids of crime and send out their swarthy plug-uglies to get the Crown Jewels. Continue reading

NIM – the first Computer Game (1951)

Sold this item about 10 years back for $500. Possibly worth a whole lot more now. The game is the same as the match-stick game being played in the movie L'Année Derniere a Marienbad and is said to have originated in ancient China where it was known as Tsyanchidzi the 'picking stones game.' The match game can now be played online at the Archimedes' Lab site. Good luck if you can beat your computer there!

THE FERRANT NIMROD DIGITAL COMPUTER
Computer manual. Original booklet from The Festival of Britain, 1951 with the words "FASTER THAN THOUGHT." on cover with the Festival's symbol.

Revealed to the public as part of the Science Exhibition at the Festival of Britain in 1951, the Ferranti Nimrod Computer was the first ever computer game - a machine built exclusively for the purpose of playing a computerized version of the logical game of 'Nim'.

(From the booklet) The game is for two players, being played nowadays with matches. At the beginning of the game one of the players arranges the matches in any number of heaps in any way he chooses. The players then move alternatively taking any number of matches from any one heap but at least one match must always be taken. In the normal simple game the player who succeeds in taking the last few matches wins but in the reverse simple game the player who takes the last match or matches loses.

Nimrod could play all the variations of the game and at the exhibition members of the public were invited to play against the machine; at the end of each game the computer would flash up the message 'COMPUTER WINS' or 'COMPUTER LOSES'. When the famous British scientist and ENIGMA codebreaker Alan Turing played it he managed to beat the computer, although witnesses were amused by a malfunction whereby Nimrod 'changed its mind' from 'COMPUTER LOSES' to 'COMPUTER WINS' and refused to stop flashing.

The booklet, which was sold at the exhibition for a shilling and sixpence, is a detailed guide to the machine and how it plays the Nim game, preceded by a more general introduction to the emergent sciences of computing and artificial intelligence. As an indication of how early the language is, it could be noted that the term 'memory' is mentioned only as an alternative to the preferred term 'storage'. Rare -  so elusive that it is not listed by Hook and Norman in their compilation of the most exhaustive bibliography of computer literature to date, The Origins of Cyberspace.

Two Windmill Girls play Nim at the Festival of Britain